シラバス情報

授業科目名
Research Seminar I
(英語名)
Research Seminar I
科目区分
専門教育科目
対象学生
国際商経学部
学年
2年
ナンバリングコード
KCCBG2MCA3
単位数
2.00単位
ナンバリングコードは授業科目を管理する部局、学科、教養専門の別を表します。詳細は右上の?から別途マニュアルをダウンロードしてご確認ください。
授業の形態
演習 (Seminar)
開講時期
2024年度後期
(Fall semester)
担当教員
磯貝 茂樹
所属
国際商経学部
授業での使用言語
英語
関連するSDGs目標
目標4
オフィスアワー・場所
To be announced in the first class.
連絡先

対応するディプロマ・ポリシー(DP)・教職課程の学修目標
二重丸は最も関連するDP番号を、丸は関連するDPを示します。
学部DP
1◎/2〇/3〇
研究科DP
全学DP
教職課程の学修目標

講義目的・到達目標
The course aims to provide students with opportunities to learn and discuss basic ideas of game theory.

The students are expected to perform a presentation and lead an academic discussion. They will be able to explain and analyze economic phenomena in their own words (of game theory).
授業のサブタイトル・キーワード
Research Seminar on Game Theory

Game Theory
講義内容・授業計画
Game theory studies interaction among multiple decision makers. It is applied to various fields in social sciences such as economics, business, politics, and so on. For example, auction design is one of the most successful applications of game theory. Online search engines such as Google gain their profits primarily from advertising auctions.

The seminar aims to provide students with a deep understanding of the discipline by reading a textbook together and by elaborating game-theoretical arguments in presentations.

In the first week, we will discuss the seminar plan and schedule presentations. The next 10-12 classes (the duration may change depending on the number of participants) are devoted to reading the textbook(s). Students are required to take turns studying the textbook and presenting the content. The last 2-4 weeks are devoted to students' presentations on their topics of interest (preferably with analysis using the knowledge of game theory).

Note: While not directly relevant to evaluation, students are allowed to use generative AI to help their study. However, they need to be aware that the currently used AIs (such as chatGPT) do not necessarily tell you correct statements about your inputs (particularly when you ask something academic or professional). It is their responsibility to make a "fact-check" on the output.

教科書
The main textbook is
Dixit and Nalebuff, "The Art of Strategy."
Time permitting, we may also read
Steven Tadelis, "Game Theory: An Introduction,"
Robert Gibbons, "Game Theory for Applied Economists," or
Luis Cabral, "Introduction to Industrial Organization."

参考文献
To be announced during the class.
事前・事後学習(予習・復習)の内容・時間の目安
Preparation for presentations: 30h
Elaboration after feedback: 30h

アクティブ・ラーニングの内容
Presentation and discussion
成績評価の基準・方法
The course evaluation is based on quality of presentation and engagement.
For example, students who can exhibit their understanding of the contents by clearly explaining the materials, providing appropriate examples of some concepts, and coming up with an interesting research agenda are likely to obtain high evaluations. Active participation in discussions is also a plus factor.

課題・試験結果の開示方法
The instructor provides suggestions and feedback.
履修上の注意・履修要件
There is no prerequisite for the class. Knowledge of microeconomics may be helpful.
実践的教育
Not applicable.
備考
英語版と日本語版との間に内容の相違が生じた場合は、日本語版を優先するものとします。